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Description

The Spline Road Mesh Tool is a custom made tool inside the unity engine - made originally with the intended purpose of helping speed up level design inside of Sonic Velocity, coupled with the level asset tool. The tool is an extension of Unity's spline based system, using points with data to create bezier curves and lines that can be used in a variety of purposes. Taking sample points from the spline, the mesh is generated through the given parameters of the tool. The tool also allows for more complex objects, with varying shape and size along the spline (as in the in 'complex' type in the component).


The tool itself has allowed a major increase to time needed for blocking out level geometry, and been the crux of how Sonic Velocity creates the meshes for rail grinding sections. It saves the complicated trip of having to model with Blender, and have a spline for the rails to follow programmatically.

Skills Used

Development Details

Time Spent: 1 month

Team Size: 1

Role: Sole Programmer

Links and Media

Video Demo